Wednesday, September 22, 2021

Surface Laptop Studio Hands-on Review

Surface Laptop Studio is our most versatile laptop with unparalleled performance, all while delivering the best possible experience with Windows 11. Chris Greiser, from the team that engineered and designed Surface Laptop Studio, gives an in-depth, hands-on tour of the newest member in the Surface family.


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Core to the innovation in the Surface Laptop Studio, is the flexible, and ultra-durable hinge. It uses a special form of woven fabric together with advanced cable management on the display pivot point and the base of the device, so it can bend up to 180 degrees. 


This is also the most powerful device in the Surface portfolio, performance tuned with the latest generation of discrete NVIDIA GPUs and 11th generation Intel® Core™ processors. GPU performance is the highest of the Surface family with discrete NVIDIA® GeForce RTX™ 3050 Ti or NVIDIA® RTX™ A2000 for business. Also, with two USB-C Thunderbolt™ 4 ports, Surface Laptop Studio is capable of high-speed data transfers of up to 40 Gbps and it works with the breadth of peripherals. 


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Its PixelSense™ Flow touch display is 14.4” with a 3:2 aspect ratio at 2400 x 1600 resolution and it has a 120Hz refresh rate. The optional Surface Slim Pen stores at the front of the base with integrated wireless charging, so it’s always ready when you need it. The screen when paired with the optional Surface Slim Pen 2’s built-in haptics and tactile signals in Windows 11, enable a natural inking feel. 


The 1080p front-facing camera has been optimized to perform well in low light conditions and even as you move or cover your face. Combined with Dual Studio Mics and accurate omnisonic sound reproduction, it’s the perfect device for Microsoft Teams.




00:38 — Designing the hinge 

01:09 — CPU and GPU performance 

01:58 — AI-powered app demo — NVIDIA Canvas 

02:58 — SSD options and serviceability 

03:16 — Ports and battery 

03:42 — Exterior design and display 

04:16 — Inking experience with tactile feedback and haptics 

04:55 — Camera and audio optimizations


Link References: 

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